Saturday, 31 December 2011

Eagles Over the Western Front


This is a special treat for me.
A brilliant combination of two of my passions, comics and First World War aviation.


Originally published in Look & Learn in the early 70’s, Eagles Over the Western Front, written by Mike Butterworth and illustrated by Bill Lacey, is by far my favourite comic about WW1 flyers (not that there are that many to compare, Enemy Ace by DC and Aces High from EC are the only others that leap to mind.).

Being aimed at a young audience it’s inevitable that Eagles will be compared to the WW1 exploits of Biggles by W.E. Johns and I think that Butterworth did use the same tone as Johns when writing the strip. Both narratives flow from straight adventure stories to shocking tragedy in very short order. But I think it’s fair to say that the general flavour of this strip is action and adventure rather than brooding and tortured.

We are treated to Butterworth’s excellent use of diverse characters, from the truly heroic to the lowdown and cowardly. He takes his time building these figures and often, we see the boys grow into far different characters by the end of their inclusion in the story, but best of all, the character development actually makes sense. There are no sudden changes of heart in these pages. Each character grows as his attachment to his fellow flyers deepens, these boys soon learn that the only way to stay alive is to watch each others back, and to trust that their wingmen are watching out for them.


Lacey’s art for the strip is beautiful in places. Unfortunately, most of the instalments were a mere two pages, so don’t expect any splash pages. Each page has plenty of panels with a lot of story per page. But even with this restricted format, Lacey imbues a grand sense of scale to the air battles, even with the small panel size. I have to admit that I’m a bit of a stickler when it comes to the realistic portrayal of the fighting aircraft of the Great War, but Lacey’s research and knowledge is spot-on (as was Butterworth’s knowledge in terms of what each aircraft was capable of.) Lacey did serve with the RAF and very much enjoyed drawing ‘planes, apparently he preferred WW2 era, but you wouldn’t guess it, his Sopwith’s, DH’s and Fokker’s look exactly as they should. My only quibble with Lacey is that despite his ability to draw distinctive and accurate hardware, his faces do sometimes look alike, on occasion I was wondering who it was that I was looking at. It’s certainly not a shortcoming for every character in every panel, but there were a couple of instances when I found myself pulled out of the narrative because of it.

The complete Eagles has recently been reprinted in three volumes by Bear Alley Books, with fantastic wrap-around covers by Wilf Hardy, a regular contributor to Look & Learn and himself regarded as a fine illustrator of aircraft. The reprint quality is excellent, with a large portion of the pages reprinted from the original art boards, the introduction says that the eagle eyed reader will see which pages are sourced from the originals and which are sourced from the comics, but even forearmed with this knowledge, there were no glaring drops in quality that I noticed. The price is reasonable at £10 for each of the three 80 page volumes, considering that they would have had a relatively low print run, but I was a little disappointed to find that they are saddle stitched rather than perfect bound, but it’s not a deal breaker.

So yes, there are a couple of very minor negative points in regard to Eagles, but in all honesty it’s just me being precious and pernickety because I love this strip so very much that I wanted it to be better than perfect.

In reality, it’s only damn near perfect.

You bloody well better buy this.

Here’s a link to the publishers web site where you can buy it directly-



Mad Thinker Reads...........
Boys Killing Boys in Wood and Canvas Aircraft

Friday, 30 December 2011

Post Christmas Posts

I hope everyone has had a pleasant Christmas and I wish you all a Happy New Year.

I'm sure you'll all be pleased to know that I've received some very interesting comics this year, many of which I'm sure I'll be mentioning on this blog very soon.

As a little taste of what's to come expect to see posts relating to:
Zorro by Alex Toth
Darkie's Mob by Wagner & Western
Fighting American by Kirby & Simon
Blake & Mortimer by Edgar P. Jacobs
Future Shocks by Alan Moore
Captain America by Jack Kirby (Golden, Silver & Bronze Age)
Steve Ditko Omnibus vol 1
Century 21 by Various (inc. Frank Bellamy)

And several other bits and bobs too, but first up, to be posted in a day or two:
Eagles Over the Western Front, a fantastic WW1 Air War strip from the early 70's.

Be Seeing You,
MT

Thursday, 15 December 2011

The Destructor by Steve Ditko

Mini Post

The Destructor by Steve Ditko & Archie Goodwin
Published by Atlas/Seaboard
4 issues, Feb-Aug 1975

Well, I’m sure you can guess why I own this series. Yes, of course, Steve Ditko. Although, being written by Archie Goodwin is always a positive in my book.


This was a really good strip for Ditko to draw. Ditko recaptures the quirkiness of the early Spider-Man issues, particularly with the almost double-jointed poses of the protagonist. Lots of pure Ditko touches, some of his idioms are lost in the issues inked by Wally Wood, which is a common complaint with Wood inking Ditko, although Wood’s influence on the strip isn’t as heavy as their previous work together for Tower Comics. That being said, I do like Wood’s inks on Ditko’s pencils, they both have very recognisable styles that work well together, but it ends up as a weird hybrid, that looks great but strange if you are used to seeing Ditko ink Ditko.

The first three issues are a straight costumed hero fighting underworld crime adventure and they work very well. They move the Destructor around the country to keep the settings fresh, so it’s not all grim inner-city defender type action. But the last issue, which ends the series on a cliff-hanger (or new direction at least) is pure odd-ball and doesn’t seem to fit with the rest of the series. I certainly don’t know whether it was Goodwin’s intention to mix it up like this from the start, or whether it was a change made higher up in the food chain, but I thought it was a disappointing end to a previously great strip.

All round, it’s a great comic for those first three issues. The highlight for me was issue 3, Goodwin does a great job of building the tension and provides a couple of unexpected extras, but best of all with this issue is Frank Giacoia inking Ditko. I think that this is only Ditko/Giacoia I have and I’m not sure if they have worked together before or since, but it’s a terrific pairing, they really compliment each other’s style.

Like most of the Atlas/Seaboard comics, you can pick these up pretty cheap, I’m surprised that there isn’t a publisher out there that has re-packaged these old strips into collected editions, but, if you weren’t aware, Atlas has been relaunched recently (although The Destructor wasn’t one of the characters chosen for a new series) so who knows, maybe we’ll get an Atlas Archives series in the future.



Mad Thinker Reads………………
DitkoDitkoDitkoDitkoDitko

Wednesday, 14 December 2011

Wild Western Action (Skywald, 1971)

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Wild Western Action: Featuring the Bravados, issues 1-3, published in 1971 by Skywald, a company better remembered by today’s readers for their horror magazines.

The reason I purchased these was because the headline feature, The Bravados, was written by Len Wein, a writer I’m a fan of due to his run on Thor, but it was also drawn by Syd Shores, which I have to say, seemed like a great combination.


These comics are about fifty pages, and I was surprised to find that only around eleven pages of each comic is the Bravados feature. The first two issues are an origin tale, bringing together the cast and pitting them against a common enemy. When the individual characters arrive separately at a small town that they have some connection to, instead of finding their friends and family waiting for them, they find the entire town and it’s inhabitants, utterly annihilated. They soon learn what has taken place and vow to work together to see justice done.

The third issue sees our heroes wandering the west and righting a wrong just for the hell of it. The Bravados was pretty good, but I was a little disappointed in the low page count of the strip in each issue. But, there was an up-side to it.

What I didn’t know, prior to my purchase, was that the remaining page count was devoted to reprints of some incredible Golden Age western strips featuring a host of great talent and iconic characters.

You’ll see classic characters such as the Durango Kid, Billy Nevada (originally Billy the Kid) & Rio Vegas brought to you by the likes of Don Heck, Mike Sekowsky and the fantastic Fred Guardineer.

This was a real treat for me, I’m a sucker for the Golden Age and who doesn’t like a shoot-out. So, yes, I was very pleasantly surprised by Wild Western Action and whilst I appreciate that Golden Age Westerns aren’t to everyone’s taste, this is a great introduction covering a range of characters and creators. And best of all, it won’t cost the earth to add it to your comic box.


Mad Thinker Reads……..
Rugged Men In Memorable Hats.



Tuesday, 13 December 2011

Western Action (Atlas/Seaboard, 1975)

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Atlas/Seaboard, in my opinion, was one of the most promising publishers, with some very exciting talent and characters, to pop up in the seventies. Unfortunately, it was also very short lived, with none of it’s series running for more than four issues.

There are plenty of places to go to if you’d like to learn more about this short lived “New House of Ideas” but this is a good place to start: The Atlas Archives

But back to the issue at hand, Western Action Starring Kid Cody & The Comanche Kid. You’ll often see this comic described as a one-shot, but I don’t believe that that was the intention, more likely that it was an early casualty of the Atlas explosion, with the original intent for it to continue as a series.


The Kid Cody segment is a 10 page origin story written by Larry Lieber with art by Doug Wildey. The young Tom Corbett arrives at the small town of Cody with his mother and father. The property they are legally occupying is coveted by a local rancher and blackguard named Blackwell. Meanwhile, Tom has befriended an old and booze sodden ex gun for hire, Sam Logan. After several attempts at intimidating the Corbett’s, Blackwell takes matters further and this results in the death of Ma & Pa Corbett. Tom survives and insists on Logan training him as a gunfighter. The inevitable confrontation between Tom Corbett and Blackwell takes place, but with no hard evidence to justify his deeds, Tom Corbett becomes the Outlaw known as Kid Cody.

It’s a lot of story for 10 pages. If this were done today it would probably take at least three issues to tell this story, but even with the extra pages I’m not sure that a writer would manage to squeeze any more tension and angst from the script. Lieber does a great job of balancing story and character and whilst I’ll always wish that there were more issues, these few pages we do have are fantastic.

Oh…I almost forgot the Comanche Kid. Errm…Yeah, it’s OK. The problem with the Comanche Kid is that it’s straight in to an adventure, but it cuts to a flash back sequence to offer us an origin. Frankly, at 10 pages, it should have been one or the other, not both.

Most of the Atlas comics are available for next to nothing. This is one you really should read. It’s one of the best single comics I’ve read.



Mad Thinker.


Monday, 12 December 2011

Dell Classic Monsters Re-Imagined: Dracula, Fankenstein & Werewolf

I have no idea how this bizarre concept came about, but somewhere in the Dell offices, the decision was made to update the classic Movie Monsters of Dracula, Frankenstein and the Werewolf as Super-Heroes. The printing history is a bit convoluted, particularly for the Dracula comic, but it’s well documented on other sites, so if you’re interested you should be able to figure out what was printed when and which issues have strange numberings.


First up is DRACULA (Dell, 1966)
Written by Don Seagall, Pencils by Bill Fraccio
This post covers the issues 2-4, issue 1 was an adaptation of a movie and isn’t related to the later issues.


Al Dracula is a modern day descendant of the Dracula family, who’s name has been defamed by the fictional Dracula legends. Al discovers a serum that can cure brain diseases, ironically it uses bat blood. A freak accident causes him to take an altered version of the serum only to discover that it has side effects, he now has bat radar and he can physically transform into a bat. So, using standard comic book logic, he gets himself a costume, goes to America, and hides out in a cave whilst fighting crime.

He also gets one of the most annoying side-kicks ever in Fleeta, aka B. B. Beebe, and meets some pretty wacky villains. There’s nothing here that breaks new ground, but it’s a fun and quirky read that leaves us with a new direction at the end of the last issue, but of course, it was never followed up.

You will find issues numbered 6, 7 and 8 (no issue 5 was ever printed, perhaps a reprint of the original number 1 was planned, but it didn't materialise) but they are just reprints of the issues mentioned above.


Next is FRANKENSTEIN (Dell, 1966)
Written by Don Seagall, Pencils by Tony Tallarico
Again, this post covers the issues 2-4, issue 1 was an adaptation of a movie and isn’t related to the later issues.


Of the three titles, this is the one that has the most recognisable character. In fact, the Frankenstein of the title is the original monster, with a few minor tweaks. After years of sleep, the monster, known from now on as Frank, wakes in an abandoned and crumbling castle and through a series of events, legally inherits the legacy of his creator’s wealth. Wearing a very convincing rubber mask when in his civilian identity, he quickly becomes known as the new socialite and desirable man-about-town, Frank N. Stein. But he soon becomes an invaluable aid to justice as a police sanctioned crime fighter in his role as Frankenstein.

Along the way, he picks up a particular female admirer who, from page to page, becomes convinced that she has penetrated his secret identity, only to be dissuaded again by the evidence of her eyes. Much like the Lois Lane and Clark Kent dynamic before he revealed his double life to her.

But, best of all, he has a fight with Mr. Freek’s pet Gorilla. Amazing.

Wacky villains and weird costumes abound. Why haven’t you read this yet?


Lastly, WEREWOLF (Dell, 1966)
Written by Don Seagall, Pencils by Bill Fraccio
This post covers all issues of Werewolf, numbered 1-3.

This one has absolutely no connection to any other Werewolf or Wolf-Man character. This is a straight up super spy story, with no supernatural element present.

USAF Major Wiley Wolf crashes his aircraft in the Arctic Circle and is presumed dead by the military. Suffering amnesia, he manages to win the trust of a wolf pack by rescuing one of them and continues to live and hunt as one of them for some time. The result of this is an incredibly heightened sense of the world about him and a dramatic increase in his own strength and stamina, gained from necessity of living wild. Over time his memories return and he makes his way back to civilisation accompanied by the wolf whom he saved, now named Thor.

On his return, Wolf finds himself legally deceased and is quickly recruited by a CIA like group for undercover espionage work. He agrees, on the condition that Thor can accompany him whenever possible. Wolf is trained in all areas of espionage, including how to use the muscles in his face to alter his appearance. He’s given a host of gadgets including a chip which allows him to communicate with Thor and a super-suit, which is bullet proof and a self contained breathing apparatus. Given the codename Werewolf, Major Wiley Wolf and Thor are sent out to battle the Red Menace wherever it raises it’s wonky-eyed and crooked-toothed head.

This one is a fun read, and I say that as someone that doesn’t normally read spy stories. There’s a lot of story in these three issues, the pacing is off in places, but the brisk pace makes up for that. It felt pretty fresh to me, but maybe that’s because spy comics aren’t something that I read very often.



There you go. Nine pretty weird and reasonably obscure comics from the Silver-Age. They are what they are, I’ve never read anything else like them.


Mad Thinker Reads………..
Whatever.

Sunday, 11 December 2011

Judge Colt

Mini Post

Judge Colt is one of the best Western comics I’ve ever read. If only there had been more than these four issues from Gold Key.


Colt is a Civil War veteran turned circuit Judge, wandering the West, sometimes acting as law enforcement, judge and executioner. An exceptionally thoughtful and philosophical character, his very final judgements are, he feels, necessary to tame the influence of the Badmen and generally protect the growing society of the West.

Throughout the four issues we are slowly exposed to the character’s back story and motivations and this guy really does have a compelling “origin” and one that actually makes sense of the man that he is.

This is a story filled with love, treachery, death and tears, and it’s all the more interesting that some of those tears are shed by the Judge himself.

I bought these comics cold, so to speak. Having no idea of the content, but they were cheap and looked interesting. I’m very pleased with myself (smug, really) because these are unknown gems that I can’t recommend highly enough.


Mad Thinker Reads…….
Comics Where the Badmen Aren’t the Only One’s Wearing Black Hats.



Saturday, 10 December 2011

Captain Venture & the Land Beneath the Sea

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Captain Venture and the Land Beneath the Sea 1 & 2, published by Gold Key in 1968.
The first issue reprints back-up strips from Space Family Robinson with slight alterations, the second issue is an original story.




Captain Rex Venture and Scotty McKay are shipwrecked on an uncharted planet and the two issues are their adventures in the Land Beneath the Sea. Fantastic animals and cultures are encountered and the lives of beautiful princesses are saved.

Rip-Roaring comic book adventure in the style of some of the better TV Sci-Fi of the era. Dan Spiegle’s art pushes the overall quality of the book up a notch or two, but it’s certainly helped by the brilliant Gaylord DuBois with his script for the second issue.

One of the most memorable aspects of Gold Key comics for me is the wonderfully painted covers that they were given. Unfortunately, I can’t provide a cover credit for the first issue, but issue 2 was painted by George Wilson.


Mad Thinker Reads…….
Pulped Up Comics.



Friday, 9 December 2011

Captain Johner & The Aliens

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This review is for Captain Johner and The Aliens, published by Valiant in May 1995.


Originally appearing as a back-up strip in Dell Comics Magnus Robot Fighter, these short strips, around 4 pages, were produced by Russ Manning and tell the story of Man’s first encounter with intelligent alien life.

After the Human and Alien ship meet by chance in space, the crews agree to swap some of their members, so Captain Johner heads home with some of the Aliens on his vessel.

What follows is a parable of tolerance toward different races and cultures. The two reprint issues from Valiant offer fourteen of these strips, the complete run of the strip was 28 issues but the last half of the run is yet to be reprinted.

These reprints by Valiant are nicely packaged, but a common bug-bear with me is the addition of modern colouring techniques. Simply put, I don’t get it, I think it looks terrible.

I’d still recommend this reprint as a great example of Manning’s clean and simple style, that focuses on storytelling rather than showmanship.


Mad Thinker Reads………..
Half of a Great Run.



Wednesday, 7 December 2011

The (Almost) Complete Marvel Sinbad

Mini Post

The reason that this is almost complete is because it doesn’t include the Marvel Classics issue that adapts the Sinbad stories from Arabian Nights. I don’t really know why I’ve chosen not to include that issue, it just didn’t seem to fit with the others.

Here’s what it does include, in order of release date:




Worlds Unknown 7 & 8. These two issues adapt the film “The Golden Voyage of Sinbad” and they are my favourite Marvel Sinbad comics. The story was adapted by Len Wein with the art of George Tuska. I remember, as a kid, going to a comic mart and picking up some Thor issues by Wein and some Iron Man by Tuska, I fell in love with them instantly so this is a great combination of talent for me. Well paced over the two issues. An all round good egg.




Marvel Spotlight 25. One issue adaptation of “The Seventh Voyage of Sinbad” film by John Warner and Sonny Trinidad. This one’s not so good. The story is told in about 18 pages and it’s a hell of condensed tale. Warner & Trinidad use illustrated text panel to cram as much as possible into the low page count, but I found their choices of what to include as text rather than standard story panels odd. It’s difficult to lay the blame at the feet of the creative team because of the restricted number of pages, but it was still no as good as I’d hoped for.



Finally there’s The Fantastic 4th Voyage of Sinbad. An original story by Chris Claremont & Pascal Ferry. I was expecting a reasonably straight forward time travel story, something comparable to Fantastic Four #5, where Ben gets to be a pirate. I was way off the mark with this one. Claremont & Ferry present us with a dimension hopping caper, with Ben reminiscing about his childhood heroes, but there’s not a great deal of Sinbad featured. Still, Sinbad is in it and it’s a pretty good read.

So, there you go. A lightning quick appraisal of The (Almost) Complete Marvel Sinbad.

Gotta Have It.

Mad Thinker.




Tuesday, 6 December 2011

Steve Ditko Archives, Vols. 1 & 2



Steve Ditko Archives
Vol. 1, Strange Suspense (ISBN 1606992899)
Vol. 2, Unexplored Worlds (ISBN 1606993801)
Published by Fantagraphics. Compiled by Blake Bell

Is it really worth me writing a lengthy piece in regard to these two Steve Ditko collections?

The truth is, that just knowing that these volumes collect the earliest work from Ditko will either turn you on so much that you have to own it, or you won’t give a squat.

Seriously though, they’re amazing.




Volume 1, subtitled Strange Suspense, reprints every strip from the first two years of Ditko’s career in the order that Ditko produced them, which is much more revealing in terms of the artists growth, than reprinting them in the order that they were actually published. The vast majority of these tales were created for Charlton Comics, who would let their creators do pretty much anything, they were noted for the almost complete lack of editorial censorship. Combine that with the fact that these are all Pre-Code too and you have some pretty gruesome stuff.

It is mostly horror, but you’ll also see some science-fiction, crime, some quite risque romance for the time and the odd western too. The quality of Ditko’s penmanship is evident from the very start of his career, as too are his influences. EC published Haunt of Fear 15 in 1950, in it there was a Harvey Kurtzman strip titled “House of Horror”. Ditko produce a story called “Die Laughing” which was published in The Thing 13 in April 1954, which is essentially a “remake” of the original EC strip.



In Volume 2, Unexplored Worlds, Ditko’s art improves dramatically. He begins to lay out the page as a whole rather than just the individual panels and his ability to tell an incredibly concise story with a minimal page count is extraordinary. Between the work presented in volumes one and two, Ditko was seriously ill with tuberculosis, I can only imagine that during his recuperation, which lasted near a year, he was constantly improving on his panel and page designs.

Whilst the art improves in this volume, unfortunately the stories are not up to the first volume’s standard. During the time in which Ditko was recovering, the Comics Code was introduced, this essentially de-fanged the genre of horror comics. Within a few years of the Code’s introduction many of the industry’s more creative writers found ways around the Code’s restriction. But in the early days, writers were still struggling to find the type of story that was acceptable to the censor’s and entertaining to the audience. There are several satisfying tales in this volume, but the general feeling is one of uncertainty in regard to how far the stories can go.

Both of these volumes are beautifully presented. The colouring of the originals has been preserved, so there’s no digital enhancement or blending. It looks and feels like a ‘50’s comic.

There really is no reason that they shouldn’t be in your collection.


Mad Thinker.



Monday, 5 December 2011

Lots to Write About

I’ve read lots of comics recently, so much so that I haven’t had time to write about them yet. Over the next few days I’ll be making several posts hopefully. But in order to catch up they’ll be pretty short and snappy.

Most of the comics I’ve been reading are some of the oddities in my collection, that run to just 3 or 4 issues. I wanted to mention them because a lot of people may not know that they exist. The quality is variable but they are all of interest (to me at least) in their own way.

I hope it may inspire one or two people to pick them up and give them a read, none of them are particularly expensive, but they might be a pain to find copies of. But then, that’s part of the fun, isn’t it?

Sunday, 13 November 2011

Strip Magazine # 1

It was a little late in arriving, but I’ve finally got my grubby mitts on the first issue of Strip Magazine, a brand new British anthology that’s being published monthly. An actual new comic. Not one of those old ones like I normally talk about.

Cover by PJ Holden

In all honesty, the reason I picked it up was because of the Hook Jaw reprint by Ken Armstrong & Ramon Sola, which, for those of you that don’t know, caused a bit of a stink, along with most of the other strips, when it was originally published in Action back in the 70’s. (It’s the only reprint in Strip, everything else is new.) Hook Jaw has never looked so good. The original printing in Action, was, like most comics from that era, printed on terribly low quality paper that did not do the art justice. There was a reprint collection a few years ago, but that too suffered from low production values. But this time it looks brilliant. High quality paper, retouched colours and re-lettered too, I’m glad to say it was worth the price of the comic for these few pages alone. I hope that it’s well received by readers because I’d love to see the whole run reprinted.





But what of the other sixty pages? (Yep, this is a 68 page comic for £2.99)

Well I’m happy to report that after reading Strip cover to cover, I was pleasantly surprised. It’s a very strong debut issue, with contributions from some well known creators and some not so well known up and coming talent.

Black Ops Extreme by John Freeman & PJ Holden, jumps straight in to the thick of it, presenting what appears to be a modern spin on the Dirty Dozen. Lots of short and sharp introductions to the various characters and plenty of curious questions raised that the readers will no doubt want answers to. The low page count and ensemble cast mean that this one will benefit from a re-read when we’re a few issues in, just to get to grips with who’s who.



Recovery Incorporated by Mike Penick & Dean Deckard, introduces us to a female, high-class, high-tech thief who supposedly recovers stolen items for the original owners. With plenty of hints to the lead characters back story, set against an all action opening. Certainly intelligently paced, but a personal dislike of over using internal monologue left me uncertain of this one. Hopefully an introduction of a supporting cast will open up the dialogue opportunities for this story.

In the text introduction to On Her Majesty’s Hush-Hush Service by Stephen Walsh & Keith Page, we are told that this strip is a prologue to a Graphic Novel currently being printed by the same publisher. These few pages really whet my appetite for the longer story. Set in an alternate history, steam punk world, this is an action/adventure story with a great sense of humour and a very British sensibility in terms of both writing and art. The depiction of Queen Victoria is particularly amusing and I think I may have to buy the Graphic Novel at my next opportunity.

Warpaint by Phil Hester & John McCrea, introduces a supernatural element into Strip, but frankly, although it has piqued my interest, I have no idea what it’s about nor where it’s going. I’m looking forward to finding out.

Age of Heroes by James Hudnall & John Ridgway has a fantasy setting, featuring a wandering bard who tells stories for his keep. I have a feeling that there’s more to him than he is willing to tell. Ridgway (who’s 71 years old now) does his normal, fantastic job on the art and it has a strong script, but one small point, which is difficult to discuss without spoilers, is the ending of this first installment. I would have included one extra panel showing the nature of the threat, if indeed it is a threat. By revealing just the appearance of the threat, it would have given me something, an image at least, to ponder, but we would still be in the dark as to the motivation, which could be revealed at the opening of the next installment. Whilst I’m not normally a fan of straight up fantasy, this was my favourite strip in the comic, which is perhaps why I’m being overly critical with the ending.


Age Of Heroes

The comic also ran a competition for submissions that would be featured in the opening issues and the first winner was printed in this issue. Agent Syber by Graham & David Stoddart has an impressive few pages for a non-professional strip, it’s sci-fi based and my first thought was that it would suit a title like 2000 AD more than this comic, but then, they are running a Fantasy strip and an Alternate History strip, so why not keep it versatile. I expected a short “Future Shocks” type tale, but what we have is very clearly the opening episode of a series, which is fine, except that the next issue features a different competition winning strip, so I’m not really sure what the editor’s intent is with this and I found it a little frustrating.

To top and tail this issue there are two humour strips, the first is Cosmic Patrol by Mauricett & Janssens, which is a straight up funny heroes cartoon in the image of Sergio Aragones, with caricatures of some very recognisable characters from the Big Two. The second is Autospy & Ape by John Rushby, this one’s intriguing. It’s a humour strip with an action/adventure plot, it’s only one page but with plenty of panels crammed in, I’m looking forward to seeing where this one’s headed. The only negative for this strip was the lettering. In the last couple of panels it looks like the speech bubbles obscure a relevant piece of the art. Looking closely it appears that Autospy has transformed the lower part of his body, there is a passing reference to it in the text, but the full impact is lost because the bubble covers a good three quarters of the relevant part of the image. They are small panels, so the letterer probably had a job fitting everything in, but still, a little shoddy I thought.

All in all, a really strong first issue. I’m chuffed that they did reprint the Hook Jaw strip, because without it, I may well not have picked this comic up at all and I don't like to miss a treat.



Mad Thinker Reads………………A Great British Adventure Comic …..Again………..At Last.

Wednesday, 19 October 2011

Sherlock Holmes, The Complete Eternity Reprints


Comics reviewed in this post:
(Brackets indicate original printings)

Sherlock Holmes of the ‘30s, 7 issues, 1990
(Bell Syndicate 1930-32)
Sherlock Holmes, 23 issues, 1988-90
(New York Herald Tribune 01/03/54-17/11/56)
Sherlock Holmes Casebook, 2 issues, 1989
(Four Color 1169 & 1245)

It’s taken quite a while to complete this little collection, the complete Sherlock Holmes reprints from Eternity. Mostly they weren’t particularly expensive, but some of the issues are difficult to get hold of, having said that, it’s not cheap to buy just one or two issues from a seller when you have to factor in the P&P costs from multiple U.S. based dealers. Anyway, I’m there now, and I offer you 32 issues of Sherlockiana for your perusal.

Eternity was one of many imprints run by the Malibu Graphics studio who were very successful with their super-hero line in the 90’s, creating the Malibu Ultraverse. In 1994 Malibu was purchased by Marvel, not however to incorporate the Ultraverse into the Marvel Universe, but apparently because the Malibu in-house colouring studio was considered very desirable by Marvel.

I’m not sure what the Eternity imprint’s focus was, but a good deal of their output tended toward reprints of older newspaper and comic strips, which included Buck Rogers in Cosmic Heroes, The Shadow in Crime Classics and, of course, Sherlock Holmes in his eponymous title.

This post will cover all of Eternity’s reprints of Sherlock Holmes, but completists beware, there were several original limited series featuring Holmes written for Eternity, most, but not all of these have since been collected into two editions (Sherlock Holmes Mysteries Vols. 1 & 2) published by Moonstone.

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First up (in chronological order of the original print date, rather than the reprint date) is Sherlock Holmes of the ‘30s. The seven issues collect the complete run of the newspaper strips drawn by Lee O’Mealia (sometimes credited as Leo, but I’m reasonably certain that his name was Lee.)

The strip ran from 1930-1932 and as far as I’m aware, it was the first strip adaptation of Mr. Holmes. Well, sort of. It’s not a strip as most readers would expect. There are no speech bubbles, nor narrative boxes within the panels as such. In a manner that would be more familiar to British readers than American, each panel is really just an accompanying illustration to the prose text that is set underneath. (Yes, just like those Rupert the Bear stories in the Daily Mail.)

The text itself is, for the most part, lifted directly from the original Doyle stories. There are, I’m sure some minimal edits for the purpose of pacing and space and the stories are shortened, but there is nothing in these pages that isn’t presented in the original stories by Doyle. Except the wonderful illustrations of Mr. O’Mealia of course.

I imagine that O’Mealia was influenced by the great Holmes illustrator Sidney Paget (who wasn’t?) as there is a definite similarity of style and composition. The art suffers from the quality of paper on which it’s printed due to ink spread, but the quality of the draughtsmanship is still evident. The art style is a homage to the traditional Victorian style and O’Mealia’s output in general has been compared to woodcut, which I can understand to a degree.

Adaptations in these issues are:
Gloria Scott
Silver Blaze
Musgrave Ritual
Greek Interpreter
Reigate Puzzle
Naval Treaty
Stockbroker’s Clerk
Crooked Man

I think the most fitting description of these stories is a heavily illustrated prose story, rather than a comic strip. Which is no bad thing in this case. Worth a read.

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Next up is the 23 issue run of Sherlock Holmes, credited to Edith Meiser & Frank Giacoia (more on the credits later). The 23 issues in this run reprint the entirety of the newspaper strip (dailies and Sundays) that ran in the New York Herald Tribune from 1st March 1954 to 17th November 1956.

I don’t know anything about the original newspaper printing, but it appears that at least some of the Sunday strips were in colour as some of them are printed with grey tones. My guess would be that, when possible, Eternity have used the original, un-coloured art for the black & white reprints, but when that wasn’t available they have reprinted the finished, colourised art in grey tones. No big deal to me, but it might be worth mentioning to other potential collectors.


Typical Giacoia un-coloured Sunday strip


In terms of the credited artist for these strips, Frank Giacoia (who was a notable inker for Marvel during the Silver Age, working under the name of Frankie Ray) was the officially credited artist, however Mike Sekowsky is said to have drawn a considerable quantity of the strips as Giacoia’s ghost artist, which Giacoia then inked. I really don’t know any more than that and I can’t personally provide any facts either way. (To keep it simple, my own catalogue lists Giacoia as the artist as it’s his name in the credits for the issues I own.)

The strip was indisputably written by Edith Meiser. Meiser was one of the writers that scripted the Sherlock Holmes radio shows, so she certainly has a pedigree, so to speak.

The stories themselves are a mix of original plots, which is how the strip began, but reader feedback prompted Meiser to adapt some of the Doyle stories to the comic format. Rather than do straight adaptations of the Holmes cannon, Meiser chose to play around with them, adding or changing scenes and in some cases altering the outcome of cases. I have to say that I enjoyed this immensely. I’m not a Holmes purist, I do consider Doyle’s stories to be the definitive Holmes, but Holmes is a strong enough character that he can weather a little bit of literary jiggery-pokery by a seasoned professional quite well. Should I wish to submerge myself in the Holmes cannon, I can always re-read the original Doyle stories, but Meiser offers us an alternative take on the adventures, and when the reader realises that not everything will conclude as expected, the excitement is raised and tension mounts.

As is quite common for newspaper strips, the endings can read as very abrupt, seeming to change from mid-story to final solution in six panels or less. The pacing is always quick and there is little extraneous dialogue or characterisation. Again, this is all common for newspaper strips. It does mean that the stories themselves roar along at top speed and what they lack in subtlety, they make up for in energy.

Part way through the reprints there is one incredibly annoying phenomenon that crops up every few pages which is distracting and really ruins the pacing of the whole strip. At the start of the strips run, the Sunday strips are an integral part of the overall story, but as the strip progresses, the Sunday instalments are used to re-tell the previous six days worth of strips without adding anything new at all. Should you wish to, one could read either just the dailies or just the Sunday’s and still have a satisfying series. In fact, I would go as far as recommending that, when this practice starts, you should do exactly that, because, as I mentioned earlier, to read both is detrimental to the flow of the story.

The art for these strips is perfectly passable and of a professional quality. The artist certainly manages to capture Holmes Holmesianess, but due to the limitations of a newspaper strip, much of the Victoriana that most readers would relish in the backgrounds, is not as evident as one would wish. Some of the backgrounds are quite stark, perhaps this is more noticeable due to the strip being reprinted at a larger size than the original newspaper printing.

Another comic that is far from perfect, but I would suggest that with this one, most of the faults are due to the limitations of the original medium, rather than the creators. I still found the stories very enjoyable, particularly those little tweaks and changes that Meiser throws in for us.

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The final reprint from Eternity is Sherlock Holmes Casebook, issues 1 & 2, reprinted from Dell Four Color Comics 1169 & 1245 respectively. The first issue contains stories titled The Deadly Inheritance & The Tunnel Scheme, the second issue The Derelict Ship, The Safe Robber & The Cunning Assassin, all of which were original stories rather than adaptations.

I found these to be the least satisfying of the three sets of reprints. I do reserve the right to change my judgement at a later date, as I had been on Holmes Overload when I read these two comics. The stories were shorter than any stories in the previously mentioned series and frankly, even though they were the last issues I read, they are the ones that I remember least about. There are no creator credits for these, but it’s generally agreed that the art was provided by Frank Giacoia, an assumption that I would agree with when I compared these comics to the other 23 comics in the previous run.

The most interesting aspect of these is the comparison of Giacoia’s art to his earlier Holmes strips. All of the criticisms in regard to his newspaper strips are non-issues in these comics. Pacing, background and overall level of detail are far superior in these panels when compared to the newspaper dailies. Granted, he did have a few more years of experience under his belt, but I believe that the ability to lay out the page in a more fluid and adaptable range made the most difference to the artists success.

These are still enjoyable tales, with odd and quirky mysteries and I’m more than happy to count them as part of my collection. I do think that each story would have benefitted from a higher page count, but I’m willing to accept that the previous thirty issues that I’d read had spoilt me with too much of a good thing.



Mad Thinker Reads……….
Curious Incidents of Dogs In the Night.




Monday, 19 September 2011

Triple Treasure Island Treat


There are a couple of books that I can go back to and re-read again and again. Of these very few, there is one which I can truly claim as my favourite book. You may have guessed from the title which book that is, but just in case you haven't worked it out, that book is Treasure Island by Robert Louis Stevenson.

But, as this is a comic blog I won’t be discussing the novel per se. What I will be commenting on are three comic book adaptations of the great work. I don’t intend to go into a whole lot of detail, but rather a quick review of  the three most accessible and easy to acquire comics that are available. The reason that I chose these three versions is that each is done in it’s own particular style, and, hopefully, at least one of them will appeal to the readers of this blog. None of them are perfect, but as ever, I guarantee that you’ve read worse comics than these and enjoyed them.

So, with no further delay and in no particular order, here we go.

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First up is a modern reprint of the Classics Illustrated Treasure Island. I don’t know who wrote the adaptation, but art is by Alex Blum. Originally published as Classics Illustrated 64 in October 1959, my copy is a reprint published by Classic Comic Store in June 2010, numbered as 21. (ISBN for my copy is 1906814472, and is available from Amazon with a cover price of £3.50)



For anyone already familiar with Classics Illustrated, I’m sure you’ll know what to expect, but if you’ve not seen one before I’ll let you know how it is. In a word, Truncated. Classics Illustrated: Treasure Island provides the reader with a sure footed and accomplished adaptation from start to finish, with accurate depictions of both characters and hardware, albeit filtered through contemporary TV & Film versions, but being limited to 52 pages means that any scenes and dialogue that don’t drive the narrative forward are, understandably, cut. Having said that, for anyone familiar with the story prior to reading this version, it does move along at a cracking pace, and everything that needed to be included in order for the story to make sense is there.

In short, if you are a fan of old school, super-condensed story telling in the Golden Age & early Silver Age style, this is the one for you. I’m sure you won’t be disappointed.

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Number two is Marvel Classics: Treasure Island, written by Roy Thomas with pencils by Mario Gully. Originally published as a limited series in six parts, I read it as a collected edition paperback. (ISBN: 0785125957, 160 pages, published February 2009)

Of the three mentioned in this post, this adaptation has, by far, the most satisfying ending. Thomas really takes his time winding this tale down, allowing us to see how the violence and betrayal has taken it’s toll on the characters, the young Jim Hawkins in particular. It is a reasonably text heavy work, with a lot of narrative boxes and speech balloons in every panel. Thomas has a great sense of pacing and a firm hold of the characters throughout. Even though this is the only adaptation mentioned in this post that was serialised, there were no obvious panel to panel, or page to page cliff-hangers that can often feel forced in a collected edition, so it feels like Thomas has approached this project as a single, unbroken piece.


Sounds pretty good doesn’t it? Unfortunately it isn’t all roses. The art, my god the art. Mario Gully seems to have done no research whatsoever. Eighteenth Century galleons look like Roman Man ‘o Wars, obese pirates perform flying kicks to the face of enemies and apparently, Jim Hawkins father was Adolf Hitler (see interior art above). Shall I go on? The hamlet near Hawkins’ inn looks like a London thoroughfare, aging seamen must be using illegal horse steroids. And the list goes on.

So an otherwise great adaptation, that is definitely worth reading is knocked down a few pegs by dismal art. Damn you Mario. Straight to Davy Jones you go.

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The final book of this post is Treasure Island adapted by Tim Hamilton. (Published by Puffin in September 2005, 176 pages, ISBN: 0142404706.)

As far as I’m aware, this is the first work by Hamilton that I’ve read, but I don’t think it’ll be the last. Atmospheric, bleak and emotive art that is perfectly matched to the characters really raises the bar for any future adaptations that I read. The research, to my eye at least, seems impeccable and the Island itself, which is a major character, is rendered perfectly. Dense, dark jungle and a real sense of fear is created with heavy shadow and a style that changes from silhouettes to stark detail as and when required. For those unfamiliar with Hamilton I would compare his style to Kevin O’Neill, but with less of the grotesque. Each character is recognisable at a glance, not only from the face, but also from the posture.


Whilst the writing is solid, it isn’t quite up to the standard of Roy Thomas, it’s a difficult call to make, me being so familiar with the source material, but I wonder if someone who had no experience with Treasure Island would be a little unsure of some of the characters motivations in this version. The story itself however is executed brilliantly in Hamilton’s eerie manner. It looks almost like a horror comic, which I believe works beautifully.

My only complaint (which is in no way Hamilton’s doing) is the published format. It’s printed at a little over half the size of a standard comic, Hamilton has clearly compensated for this with foresight by reducing the number of panels per page, rather than forcing the reader to squint at reduced art. But four panels a page is not enough to tell this story.

But, if I had to call a winner, Hamilton’s adaptation would creep to the top of this pile of booty by a single Spanish doubloon.



Mad Thinker Reads…………
Comics Featuring Parrots.




Saturday, 17 September 2011

Thor by Stan Lee & Jack Kirby



Collected in and reviewed from Essential Thor Volumes 1-4
RE: Journey Into Mystery 83-125 & Thor 126-179, (Cover dates Aug ’62-Aug ’70.) Plus annuals from this period.

It’s taken a fair old time, but I’ve just finished the Kirby & Lee run on Thor, starting in Journey Into Mystery 83 and culminating in Thor 179, with the odd issue in this run by other creators.

Left: Colletta inks from Thor 133 - Right: Everett inks from Thor 171

As enjoyable as it was (and I do find pretty much all of the Silver Age Marvel to be worth a read) it takes a while for the strip to really find it’s feet. Thor has always been a difficult character to integrate wholly into the Marvel Universe. In general terms, although there are exceptions, the Marvel Universe is centred on science and technology, trying to include characters that are magic based has never been smooth sailing, Dr. Strange springs to mind, but at least with Thor, his is an overt physical prowess, which perhaps helped the character span the gulf from fantasy to super-heroics in a way that wasn’t available to Dr. Strange. And, as I said earlier, it takes a while to really find it’s niche, which I’ll get to later.
Like all of Kirby’s early Marvel work, it takes several issues for his style to evolve into his more mature renderings. His early Silver-Age work is fabulous, but as his workload increased, so did his level of detail decrease. This isn’t a bad thing in my opinion, for what was lost in refined pencil work was made up for with the patented Kirby Dynamism. Characters took on a heavier build, with blunter edges, design took the place of detail and so was born the much imitated Kirby idiosyncrasy that we all know and many love. In terms of design, he really gets to go to town on the wild Asgardian costumes, of particular note is Odin’s massive headgear, I’m sure ‘twould snap the neck of any mortal, should they think themselves befitted to don the OdinHat.

The Odin Hat


But then, I think Kirby had a bit of a hat fetish. (See Galactus)


Again 'tis a differing Odin Hat

OK, back to the serious stuff. For several issues it feels like nobody really knows where to take Thor, he takes on some pretty low level super-villains, that frankly, feel beneath his awesome powers. I can imagine Stan & Jack discussing this, so they must have said:
Stan: You think this isn’t as epic as it should be?
Jack: Damn right, whatcha gonna do about it?
Stan: Well, how about having Goldilocks fight Gangsters.
Jack: WHAAAAAT!!!
I’m pretty sure that that’s exactly what happened. But seriously, Thor versus Gangsters. So they tried that and, thankfully, decided that it wasn’t working either.

Don’t worry though. It didn’t take long to get Thor back on track. He’s soon battling Frost Giants and Trolls back in Asgard. But the best was yet to come.

When you have a character with the power of a God, there’s only so long you can confine him to Earth, particularly when he exists in a universe where the infinite space is so densely populated. So, at last, Thor goes Cosmic. Which is, ironically, exactly where he started when he battled the Stone Men of Saturn way back in Journey Into Mystery 83.

For my money, this is what Thor should be doing. Transported to deep space to battle the Colonizers, facing off against a Living Planet and standing against Galactus in the dark Bioverse. By this point in the strip everything has reached perfection.


Colleta inks for Thor 149 cover

At this point, it’s probably worth mentioning Vince Colletta. For those of you who don’t know the name, Colletta is not a particularly favoured inker, especially when it comes to his inking of Jack Kirby. No more of that here though. Should you wish to read more, a quick search of Google should have you well informed. When Colletta first starts to ink Kirby’s Thor he uses a very light touch, it lacks detail and fails to capture the immediacy which Kirby can create in every panel. But, for all the negative comments that Colletta generates, when his style matures and evolves along with Kirby’s the results are fantastic. Heavier inks, with bolder, bigger black areas used to make the figures and set pieces stand out. This technique is ideally suited to Kirby. As ever though, as great as his inking is for Thor, you can’t help but wonder how much of Kirby’s background was left uninked and therefore never seen by the likes of you and I.

However, as much as I enjoyed Colletta’s inking, the real standout issues for me were 170-175, inked incredibly well by Bill Everett. I don’t recall seeing Everett inking Kirby before and the results are amazing. Since reading those issues Everett is up there with Joe Sinnott and Mike Royer as one of the few, perfect inkers for Kirby’s pencils.


Thor 174, Bill Everett inks

Reading these comics as a single run reminded me just how many mainstay Marvel villains were created in the pages of Thor. If you can measure a man by his enemies Thor must be second only to the Fantastic Four. Radioactive Man, Mr. Hyde, Crusher Creel, Ego the Living Planet and High Evolutionary are a few that come to mind (ignoring the aforementioned Gangsters that is).

So when push comes to shove, there are several reasons that Thor didn’t make it to the all time top spot as my favourite Silver Age Marvel comic, but wild horses couldn’t stop me recommending it as a must read for anyone interested in either the creators, era or genre.



Mad Thinker Reads………………
Norse Gods Smashing Living Planets in the Face with a Hammer that has a Name.